Jomo's unlock methods are genuinely inventive. Move unlocks an app after you hit a step count or another movement goal, like a walk, a run, or a set number of calories burned. Self-Care unlocks after meditating, hydrating, going outside, or logging your mood. Scan requires physically scanning an object. To-Do asks you to finish an offline task first.
Complete Habits turns unlocking into a direct exchange. Doing the dishes can unlock 15 minutes of YouTube. Hitting 5,000 steps can fully unlock Netflix. An optional AI photo-verification step can confirm the dishes actually got done, the meal actually got finished, or the room actually got tidied, rather than trusting an honor system.
That's a real behavior-change mechanic, and it can work well. Tying a chore to a reward is a well-worn habit-stacking technique, and turning screen time into something you earn rather than something you're simply denied can make the block feel less like punishment.
But a trade is still a door, and doors get walked through on bad days. A determined person can do a quick fake-out lap around the block to hit a step count, or knock out a token chore in thirty seconds specifically to buy back Instagram. The exchange is real, but so is the ability to game it when the goal is just getting back in, not actually doing the habit. Fella has no exchange rate to game, because there's nothing being sold.