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Screen Time is free.
Fella actually works.

Screen Time is already on your phone, but it was built as a general-purpose settings menu, not a self-control tool. Fella is built for one job: keeping you off the apps that pull you back in.

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Fella, up close.

  • Built with Apple’s Screen Time controls.
  • One 5-minute emergency unlock per session.
  • Apps stay blocked by default.

Everything you need to stay focused, right from Home.

Fella Home screen showing focus routines and session lengths
Matthew KFounder, FellaComparison

Screen Time is a settings menu. Limits, downtime, content restrictions, all buried a few layers deep in Settings, built for general purpose control rather than for stopping you specifically. "Ask for More Time" can be tapped again and again, with no hard daily cap to run into.

Fella is one rule. Your apps are blocked, and you get one 5-minute unlock per session, locked behind its own passcode separate from your device passcode. When the 5 minutes end, the block comes back on its own. No repeated requests, no talking your way to just a few more minutes.

Both run on the same underlying Apple framework, and setup takes a few taps instead of a trip through nested menus. Fella costs $9.99 a month or $34.99 a year, no free trial on either plan, against Screen Time's free price tag. Free just was never built to hold the line the way a dedicated system can.

The documented ways people get around Screen Time

"Ask for More Time" is the well-known one. It can be tapped again and again with no hard daily cap built in, which is exactly the loophole that makes an app limit feel like a suggestion instead of a rule. Apple has since made "One More Minute" available once per day regardless of other settings, another small door that opens on its own.

Changing the date is a quieter one. Screen Time's limits are tracked against the system clock, so setting the date or time forward or backward under Settings can stop a limit from applying at all. It's a widely documented workaround, not a secret, and it doesn't require breaking anything.

There's also a timing gap right after a restart. Some iOS versions have a roughly 30 to 60 second window after rebooting where Screen Time limits haven't re-activated yet, long enough to open a restricted app before the restriction catches up.

None of these are Fella's problem. Its block doesn't depend on the system clock or a reboot timer, and there's no "more time" request to grant, because the only exception is the same fixed 5-minute unlock, once per session, on Fella's own schedule.

Screen Time keeps changing where the controls live

iOS 26 introduced a Managed Screen Time framework, and it moved things. Settings that used to sit in one place, including the "Block at End of Limit" toggle that determines whether a limit actually holds, shifted to a new location as part of the update. If you configured Screen Time carefully once, a system update can quietly change what you're actually running. For a wider view of no-cost choices, see our free iPhone app blocker comparison.

Fella has one setting to check: which apps are on the list. There's no secondary toggle that determines whether the block is "real" or just a warning, and no menu that might relocate in the next iOS release. What you set up is what keeps running.

At a glance Fella Screen Time
Cost $9.99/mo Free
Extra time requests 0, fixed limit Unlimited, plus 1 free minute daily
Date-change workaround Not applicable Documented bypass
Settings location Fixed Can move with iOS updates
Bypass difficulty High Widely known

Why people switch to Fella

A cap that actually holds. No "one more minute" loop you can keep tapping into at 1am. One 5-minute unlock per session, and when it's gone, the app locks itself back up whether you're ready to stop or not.

Built to be hard to talk your way around. Fella is designed around the exact ways people quietly beat Screen Time, not bolted on as an afterthought to a parental-control menu built for someone else's kid.

Set up once, in minutes. No digging through nested Settings menus hoping you toggled the right thing. Pick your apps once and Fella takes it from there, so the only decision left is whether you open the app at all.

When Screen Time alone is genuinely enough

If you've never actually tapped through an app limit, Screen Time might already be doing its job. Some people just want visibility into their usage, or a light nudge at a set time, and the free built-in system covers that fine.

Fella is for a more specific failure point. If "Ask for More Time" has become a reflex you tap without thinking, that's the exact gap Fella closes: no repeated request, just one fixed unlock per session.

Fella vs Apple Screen Time FAQ

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