Block Clash of Clans.
Keep your village.
Fella blocks Clash of Clans on iPhone by default and gives you one 5-minute emergency unlock per session, so builders, war attacks, and season rewards stop pulling you back all day.
Fella blocks Clash of Clans on iPhone by default and gives you one 5-minute emergency unlock per session, so builders, war attacks, and season rewards stop pulling you back all day.
Clash of Clans is a timer game before it is a battle game. Builders finish, troops train, research completes, shields expire, war attacks wait, clan chat moves, and events keep refreshing. You open it for one thing, then there are five more things to collect, start, check, or fix.
Supercell designs games to last. Supercell said its live games hit over 300 million monthly active players worldwide in 2024. The company calls its ambition the "forever game": games people keep playing for years, not days.
Fella blocks the checking loop without deleting your village. Keep your base, clan, Supercell ID, upgrades, purchases, and progress. Fella just keeps the app locked by default, with one 5-minute emergency unlock per session for something specific.
Progress happens while you are away. That is useful game design, but it also trains you to check whether something finished. A builder timer is basically a reason to reopen the app later.
Clan obligations make it feel urgent. War attacks, Clan War Leagues, donations, raid weekends, and clan chat are social pressure layered on top of progression. It is not just "I want to play"; it is "my clan might need me."
Season and event rewards add deadlines. Supercell says some Events include an Event Pass with extra rewards for milestones, and Clash of Clans has ongoing Season Pass changes, tasks, and rewards. Deadlines make checking feel productive.
The game gives you many small jobs. Collect resources, start an upgrade, train troops, claim rewards, check the shop, donate, attack, request troops, scout a base. None of these looks like a long session alone. Together, they become the habit.
The builder check. You open the app to see if one upgrade finished, then start another, collect resources, and clean up your base.
The war obligation. You need to attack, scout, or coordinate. That real obligation can turn into extra browsing, upgrades, and chat.
The event reward loop. Limited-time rewards and season progress make every login feel like you are preserving value.
The idle phone check. Clash of Clans is easy to justify because there is almost always something small to do. Fella removes that default access.
| Approach | Good for | Weak point |
|---|---|---|
| Delete Clash of Clans | Quitting the game completely. | Too extreme if you want to keep your village, clan, purchases, or account active. |
| Turn off notifications | Reducing pings. | Does not stop manual checking for builders, war, resources, or events. |
| Screen Time app limit | Basic usage awareness. | Easy to ignore when a war attack or finished upgrade feels urgent. |
| Fella | Blocking Clash of Clans by default. | Built for one 5-minute emergency unlock per session, not open-ended play. |
1. Add Clash of Clans to your blocked apps. Choose it during setup, along with any other games or apps that pull you into checking loops.
2. Keep it locked by default. Fella is not a reminder to play less later. The app simply stays blocked.
3. Use one 5-minute emergency unlock per session when needed. Your one 5-minute emergency unlock per session is enough for a war attack, donation, or specific check, not enough to drift into a long session.
4. Let Fella lock Clash again. When the unlock ends, Clash of Clans closes back down automatically. No second decision required.
Supercell's settings cover notifications and account linking, not usage. Nothing in the app tracks total time played or reminds you to log off between builder timers.
Screen Time is the only native lever, with the same Ignore Limit bypass every App Limit carries. Fella's one 5-minute emergency unlock per session has no equivalent override once it's used.
Players who check timers all day. If builders, troops, or research keep pulling you back in, the app is controlling your schedule.
Players who want to keep their clan without living in the app. Fella lets you preserve limited access for real obligations without keeping Clash open all day.
Players who already tried deleting and reinstalling. If deletion becomes a cycle, blocking is cleaner: your village stays, but the habit has a wall.